![]() On behalf of Knight 0f Dragon and Rikapso, we hope you enjoy V24! Irene now properly speaks in broken English in her Sc3 HQ dialog.Previously Change Virgo which was an oddly worded translation. Rollie’s ultimate special now known as Virgo. ![]() Previously Change Dragon which was an oddly worded translation. Dragonman Claw special attack now known as Dragon Soul.Thousands final class is now Sacred Dragon.Previously the dialog wasn’t correct for all three of his fates (talked to and joins, defeated by Cyclops and joins or killed). Dialog surrounding Thousand’s fate at the end of Battle 6 and in Foothill village cleaned up.This will happen on other difficulties as well. In addition, a 15% land effect was provided on the tile where she stands her ground to provide survivability. Now she will heal herself exactly once when her HP is low. Previously it was seemingly impossible to save Irene in Battle 6 on Insane difficulty.Previously, Ratchet would get XP like a priest for healing and curing status effects. Previously, Hagane would get little or no MP when leveling up between levels 21-30 (he joins already promoted). This is a bug in the original game where only the first weapon affinity bonus worked. Weapon second and third bonus effects have been fixed.This is a fitting tribute to everything she has done for us over these many years. The Moogie Arrow was, of course, named after our Goddess Moogie and this addition to the game will be accompanied by her inclusion in the lore, specifically in the SF3 World Book Translation Project. ![]() Previously a game shark only item which enables the special attack Goddess Charm, which has the effect of a Charm spell. The Moogie Arrow was placed on the empty mountain top in Battle 16.They have been centered in all scenarios. The Status screen headers were previously skewed to the right.They are now Standard, Hard, Harder, Insane. Now they are properly in order of difficulty from left to right and “Difficult” has been renamed for clarity. Previously they were swapped such that “Hard” was to the left of “Difficult” in options. The order of difficulties “Difficult” and “Hard” have been fixed.I'm not too fused as I have to play through scenario 2 first and I will play through the 3rd scenario in Japanese again if need be, but its just a shame as I got scenario 2 up and running.Īny help would be appreciated, i'm not too tech savvy so if it involves me changing loads of files I will leave it, but if it sounds like an easy fix i'll give it a go. Is this something anyone has had a problem with before? is it possibly to do with memory on my computer. So I thought I would try Scenario 3 while it was fresh on my mind, it started to patch the file, but about 3/4 of the way through my computer gave me a error message, I tried it again and the same thing happened, the third time my computer said straight away 'Unable to copy over all files from CD' I have successfully patched scenario 2 and I have mounted the cue file via Daemon tools so that it plays on SSF. ![]() I have just completed scenario 1 again so I thought I would actually try and patch scenarios 2 and 3 this time. I have all 3 scenarios in Japanese and I played through them on an emulator as they were a number of years ago.
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